Showing posts with label entertainment. Show all posts
Showing posts with label entertainment. Show all posts
Sunday, 30 June 2013
Windows 8.1
Windows 8.1—a free update to Windows 8—is coming later this year, and a prerelease version is available now for you to try. Windows 8.1 has new ways for you to personalize your PC and includes a wave of awesome new apps and services.
How to install Windows 8.1 Preview from an ISO file
To install Windows 8.1 Preview from an ISO file, you must first convert the ISO file into installation media stored on a DVD or a USB flash drive.
If you're using Windows 8, follow these steps to install Windows 8.1 Preview from an ISO file:
- Download the ISO (.iso) file.
- Double-tap or double-click the ISO file.
- Double-tap or double-click setup.exe and follow the steps.
Download:-
Product Key: NTTX3-RV7VB-T7X7F-WQYYY-9Y92F
Important: Windows 8.1 Preview isn't currently supported on some tablets and PCs with newer 32-bit Atom processors. Get the details
| Language | Link to download | SHA-1 hash value | ||
|---|---|---|---|---|
| English 64-bit (x64) | Download (3.8 GB) | 0xD8076E029292FBC933792D215793045031255FF6 | ||
| English 32-bit (x86) | Download (2.8 GB) | 0x447CCD24EB3DC6CFD9A42E62A5F6418B578E3CBF | ||
| Arabic 64-bit (x64) | Download (2.8 GB) | 0x15C3DD68E53C6B4602D06E2CAC577480D2E9331E | ||
| Arabic 32-bit (x86) | Download (3.8 GB) | 0xC76BBB780893851892739768019EB8B9F235DF2A | ||
| Chinese (Simplified) 64-bit (x64) | Download (3.9 GB) | 0xA34B8F71DCE39303F81402E2B44DA17117BB8970 | ||
| Chinese (Simplified) 32-bit (x86) | Download (2.9 GB) | 0xF394D21EB655867E455B2DCAAEC37A4160F6F812 | ||
| Chinese (Traditional) 64-bit (x64) | Download (3.9 GB) | 0x8A8F583D23B55F8D0BD1E3F6F3B3376F60A6498B | ||
| Chinese (Traditional) 32-bit (x86) | Download (2.9 GB) | 0xF394D21EB655867E455B2DCAAEC37A4160F6F812 | ||
| French 64-bit (x64) | Download (3.8 GB) | 0x77B998037F5117A0339E3C575DC575812186A36B | ||
| French 32-bit (x86) | Download (2.8 GB) | 0x938EAAF0CED4A4D80A4619945D22AECD8368F360 | ||
| German 64-bit (x64) | Download (3.8 GB) | 0xD36DCEB20A734905D45FCC8A29CAFAEB83D8821F | ||
| German 32-bit (x86) | Download (2.8 GB) | 0xB59B03B978C9B9C79937E77F4FD86E6D4B3F605B | ||
| Japanese 64-bit (x64) | Download (3.8 GB) | 0x90550D4CF6084177F4D8B15FF1935F04E02A8C91 | ||
| Japanese 32-bit (x86) | Download (2.8 GB) | 0x39AC35DC262DE7BA1E4FA76D22840A135F98C383 | ||
| Korean 64-bit (x64) | Download (3.8 GB) | 0x42334C1334A3A5F3AF7D7BDBACA328ABA24E4514 | ||
| Korean 32-bit (x86) | Download (2.8 GB) | 0xE15BB0ACD03AF0B034BC9C9C35F20C56D7702F97 | ||
| Portuguese (Brazil) 64-bit (x64) | Download (3.7 GB) | 0xFC163AB555EE347C3D70C608DFBC6860C48F1FCD | ||
| Portuguese (Brazil) 32-bit (x86) | Download (2.8 GB) | 0x8EE8EE031C656AE547E4076540562CEC132F741C | ||
| Russian 64-bit (x64) | Download (3.7 GB) | 0xD23B862AE7FA349BBE84FCE4833CAF6EBE524104 | ||
| Russian 32-bit (x86) | Download (2.8 GB) | 0xB2804B267B131C100E030B68EA826CC5328BDAFB | ||
| Spanish 64-bit (x64) | Download (3.8 GB) | 0x83D93447997167F5DF1C37C1BE5DC897DAC28096 | ||
| Spanish 32-bit (x86) | Download (2.8 GB) | 0xE397E9B50FE449BFB3EBD68793CDE8B8C92E9036 | ||
| Swedish 64-bit (x64) | Download (3.7 GB) | 0xEE699B6D8B1B010E2F7AE56CF8A07683E3E077B2 | ||
| Swedish 32-bit (x86) | Download (2.7 GB) | 0x46830490C8A9D8B92FB5C1EB123915D55AB6C973 | ||
| Turkish 64-bit (x64) | Download (3.7 GB) | 0xF82792BD5629FE04CCD67EDA64E03DB1AFD2B7C7 | ||
| Turkish 32-bit (x86) | Download (2.7 GB) |
Labels:
Computer,
entertainment,
Future,
Game,
Internet,
Preview,
Windows 8.1
Shape-Shifting Dresses Respond To Stares
A great dress can easily move people into long fits of staring. Conversely, now those long fits of staring can actually move a dress.
It’s not polite to stare. But you might not be able to help yourself if you see someone wearing either of these two dresses made by fashion designer Ying Gao. Each one contorts and lights up whenever it detects a fixed gaze.
“We use an eye-tracking system so the dresses move when a spectator is staring,” Gao toldDezeen. “(The system) can also turn off the lights, then the dresses illuminate.”
The dresses are embedded with eye-tracking technology that reacts to an observer’s gaze by activating tiny motors that move parts of the dress in captivating patterns. Both gaze-activated dresses use glow-in-the-dark thread, creating a psychedelic effect when under black lights. One dress boasts an experimental design with luminescent tendrils, while the other has a more traditional cut.
“A photograph is said to be ‘spoiled’ by blinking eyes — here however, the concept of presence and of disappearance are questioned, as the experience of chiaroscuro (clarity/obscurity) is achieved through an unfixed gaze,” writes Gao.
Wearable Computers Make a Fashion Statement
A wearable computing trend is at the heart of the "quantified self" movement in which people track anything from how many calories they burn to how well they sleep or their moods at any given moment.
The notion of being fashionably smart is getting a makeover as internet-linked computers get woven into formerly brainless attire such as glasses, bracelets and shoes. A wearable computing trend is at the heart of the "quantified self" movement in which people track anything from how many calories they burn to how well they sleep or their moods at any given moment.
"We are heading for the wearable computing era," Gartner analyst Van Baker told AFP. "People are going to be walking around with personal area networks on their bodies and have multiple devices that talk to each other and the Web."
Google Glass and other augmented reality projects are about to break onto the scene. But what does an augmented reality look like and how can it enhance our lives.
Understandably, the trend has found traction in fitness with devices such as the Jawbone UP, Nike's FuelBand, and Fitbit keeping tabs on whether people are leading active, healthy lifestyles. The devices use sensors to detect micro movements and then feed information to smartphones or tablets, where applications tap into processing power to analyze data and provide feedback to users.
San Francisco-based Jawbone jumped into wearable computing years ago, building electronic brains into stylish wireless earpieces and speakers for smartphones. Jawbone recently added muscle to its lineup of fitness lifestyle devices with a deal to buy BodyMedia.
BodyMedia makes armbands used to track caloric burn of fat-shedding competitors on US reality television show "The Biggest Loser." "There's an enormous appetite for personal data and self-discovery among consumers that will only continue to grow," said Jawbone chief executive and founder Hosain Rahman.
A Forrester Research survey conducted early this year found that six percent of US adults wore a gadget to track performance in a sport, while five percent used a gadget like UP or Fitbit to track daily activity or how well they sleep. Worldwide shipments of wearable computing devices could climb as high as 30 million units this year, according to Forrester.
Labels:
compact,
Computer,
computers,
entertainment,
Fashion,
Future,
Gadget,
Mobile,
Science,
Small,
Technology,
Wearable
Monday, 17 June 2013
Cyborg Cockroach Controlled By Phone
Next time you happen across an enormous cockroach, check to see whether it’s got a backpack on. Then look for the person controlling its movements with a phone. The RoboRoach has arrived.
The RoboRoach is a system created by University of Michigan grads who have backgrounds in neuroscience, Greg Gage and Tim Marzullo. They came up with the cyborg roach idea as part of an effort to show students what real brain spiking activity looks like using off-the-shelf electronics.
Essentially the RoboRoach involves taking a real live cockroach, putting it under anesthesia and placing wires in its antenna. Then the cockroach is outfitted with a special lightweight little backpack Gage and Marzullo developed that sends pulses to the antenna, causing the neurons to fire and the roach to think there’s a wall on one side. So it turns. The backpack connects to a phone via Bluetooth, enabling a human user to steer the cockroach through an app.
Why? Why would anyone do this? ”We want to create neural interfaces that the general public can use,” the scientists say in a video. “Typically, to understand how these hardware devices and biological interfaces work, you’d have to go to graduate school in a neuro-engineering lab.” They added that the product is a learning tool, not a toy, and through it they hope to start a neuro-revolution.
Currently the duo’s Backyard Brains startup is raising money through a Kickstarter campaign to develop more fine-tuned prototypes, make them more affordable, and extend battery life. The startup says it will make the RoboRoach hardware by hand in an Ann Arbor hacker space.
This week the RoboRoach project was presented at the TEDGlobal conference in Edinburgh, and stirred up a bit of controversy. Although the RoboRoach creators say the stimulation doesn’t shock or harm the cockroach, the Royal Society for the Prevention of Cruelty to Animals told the BBC it has concerns about the technology. The neuroscientists’ opinion that the process doesn’t impose pain isn’t enough for the group.
Living in New York City, I battled plenty of cockroach invaders, including the large kind required for RoboRoach. So I can’t really be impartial in this particular ethical debate. But if teachers want to use cockroaches to show kids how the brain works, that sounds OK by me. It’s only when the insects become cyborgs on their own that we’d really have to worry.
Labels:
entertainment,
Mobile,
phone,
Robot,
Science,
Technology
Saturday, 15 June 2013
Transparent Phone Screen Prevents Collisions
Multi-tasking on a smartphone can be dangerous, especially if it involves trying to read the screen while walking. A new application on the Android market should be a requirement for any smart device user taking to busy streets.
The free app, called Transparent Screen, is pretty self explanatory. Created by German Android application developer Sascha Affolter, the widget uses your camera to display an image of what’s going on behind your phone underneath your regular phone functions.
I took Transparent Screen for a spin on my phone around downtown Boulder, Colo. The app let me adjust the transparency level, showing more or less of the camera’s image depending on my preference.
On a sunny and cold day like today, even just seeing the regular phone screen through the glare and operating the phone with my icy fingertips was a challenge. Boulder’s sidewalks feel luxuriously giant compared to New York City, so there was plenty of time to see and avoid walking into dogs and snow banks.
In a major city, this app would certainly come in handy. You’d still need to either adjust the direction your phone is facing or glance up to avoid peripheral hazards like traffic and cyclists. However, Transparent Screen could save you from walking into posts, signs, walls, people and stepping in gross stuff like dog doo.
Using the camera does drain the battery somewhat and I found there was a slight delay in the image tracking, although that could have very well been the cold. On busy sidewalks, those tradeoffs might be well worth it for safety.
Today I noticed other people walking around Boulder with laser-like focuses on their smartphone screens. But nobody stayed like that for long. When the sun is shining and the Flatirons are dusted with snow, it’s easier to pocket the phone and enjoy the view.
Labels:
entertainment,
Future,
Mobile,
phone,
Technology,
Transparent
Saturday, 22 September 2012
Tilted 3-D Screens Coming Around The Bend
Whether for television or mobile devices, most 3-D displays have used autostereoscopic parallax barriers, such as liquid crystal displays, to give users a three-dimensional viewing experience.
However, a team of scientists, led by the University of Bristol, have chosen a different route. They've developed Tilt Displays, a new type of screen composed of nine smaller panels that physically tilt and contort to give the impression of depth.
Labels:
3-D,
display,
entertainment,
Future,
Portable,
Science,
Technology
Thursday, 23 August 2012
Glasses-Free 3-D Movie Theaters Coming Soon
In South Korea, a team of investigators thinks they have a way to show 3-D movies without glasses in commercial theaters.
3-D televisions are available now, and consumer electronics companies have been showing off some glasses-free technologies (as on the Nintendo 3DS). But generally, theaters use a two-projector polarized light system.
DNEWS VIDEO: Gadgets and Gizmos
Each projector displays an image, but the images are offset slightly. The projectors, meanwhile, are sending out light that is polarized. That means that at certain angles half the light is absorbed.
It's possible to see this effect with sunglasses; two polarized lenses. Put one in front of the other and start rotating it, and it's not possible to see through them when one is perpendicular to the other. In movie theaters, the 3-D glasses are polarized so that each eye only picks up one image at a time, giving the illusion of depth. Two projectors, though, can be cumbersome and expensive.
There are single projection methods, but those require even more moving parts, involving physical barriers akin to venetian blinds between the screen and the viewer. Called the parallax barrier method, the barriers limit which image the eye sees, creating a 3-D illusion.
NEWS: Coming Soon: Live 3-D TV Without The Glasses
To fix this, the South Korean team, led by Byoungho Lee, professor at the School of Electrical Engineering at Seoul National University, used polarizers to stop the passage of light after it reflects off the screen rather than doing so at the projector.
The polarizer is a coating called called quarter-wave retarding film. It acts like the polarizers in two-projector systems, except instead of relying on two images, it splits up the single one coming off the screen to the eye. Basically, it moves the 3-D glasses to the screen, so the audience no longer has to wear them.
It will be a while before theaters use this, but it's been shown to work in at least two types of displays, and offers a path to cutting the costs (and the admission prices) of 3D movies.
3-D televisions are available now, and consumer electronics companies have been showing off some glasses-free technologies (as on the Nintendo 3DS). But generally, theaters use a two-projector polarized light system.
DNEWS VIDEO: Gadgets and Gizmos
Each projector displays an image, but the images are offset slightly. The projectors, meanwhile, are sending out light that is polarized. That means that at certain angles half the light is absorbed.
It's possible to see this effect with sunglasses; two polarized lenses. Put one in front of the other and start rotating it, and it's not possible to see through them when one is perpendicular to the other. In movie theaters, the 3-D glasses are polarized so that each eye only picks up one image at a time, giving the illusion of depth. Two projectors, though, can be cumbersome and expensive.
There are single projection methods, but those require even more moving parts, involving physical barriers akin to venetian blinds between the screen and the viewer. Called the parallax barrier method, the barriers limit which image the eye sees, creating a 3-D illusion.
NEWS: Coming Soon: Live 3-D TV Without The Glasses
To fix this, the South Korean team, led by Byoungho Lee, professor at the School of Electrical Engineering at Seoul National University, used polarizers to stop the passage of light after it reflects off the screen rather than doing so at the projector.
The polarizer is a coating called called quarter-wave retarding film. It acts like the polarizers in two-projector systems, except instead of relying on two images, it splits up the single one coming off the screen to the eye. Basically, it moves the 3-D glasses to the screen, so the audience no longer has to wear them.
It will be a while before theaters use this, but it's been shown to work in at least two types of displays, and offers a path to cutting the costs (and the admission prices) of 3D movies.
Monday, 30 July 2012
4K resolution
4K is a resolution standard in digital cinematography and computer graphics. The name is derived from the horizontal resolution, which is approximately 4,000 pixels (this designation is different from those used in the digital television industry, which are represented by the vertical pixel count). There are several different resolutions that qualify as 4K. YouTube is the only video hosting service that allows 4K videos to be streamed as it allows a resolution of up to 4096 x 3072 (12.6 megapixels).
4K resolution movie sample -

4K resolution movie sample -
Labels:
4k,
Camera,
entertainment,
Future,
Higher resolution,
Internet,
photo,
Technology,
Video
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